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批踢踢實業坊 Tech_Job 板
[新聞] 找嘸人 上銀自行培育國際人才
Jul 14th 2013, 02:53, by ogiricelee

作者ogiricelee (萊里)

看板Tech_Job

標題[新聞] 找嘸人 上銀自行培育國際人才

時間Sun Jul 14 02:53:56 2013

http://tinyurl.com/nkkvyyg 工商時報【記者沈美幸╱台北報導】 營運邁向千億元規模的上銀集團,為有效解決國際人才荒問題,結合旗下大銀微系統及同 業哈伯精密,首開先例與中區職訓中心合作,自行培育人才,計畫招募28至30位國際行銷 業務高手。上銀開出正式上班第二年年薪可達百萬元條件,已有上百人投遞履歷報名。 上銀集團董事長卓永財這幾年加快全球投資及市場拓展佈局的腳步,不單著手下半年進行 併購巴西代理商,也積極籌劃在日本設廠、合作或收購計劃,但他數度感嘆,台灣人才真 的很難找,就連只要會英文的人才都不容易。國際人才缺乏,成為業者拓展海外市場的最 棘手的難題。 為徹底解決國際人才荒的問題,上銀索性與關係企業大銀微系統、專門生產工具機冷卻機 的哈伯機密結盟,共同與中區職訓局合辦「精密機械產業跨領域國際人才產訓合作班」, 計畫招收28至30名國際行銷業務高手。前兩個月 上銀主管表示,上銀發現這幾年不論是台大、交大電機或機械系畢業的學生,專業知識不 成問題,但語言表達比較差,上銀這次與中區職訓局合作培訓的國際行銷業務菁英,著重 找具有語言能力的行銷人才。只要會講英文、日文、德文、俄文、法文、西班牙文或韓文 其中一項,而且取得任一語言認證者,好比英文必須通過全民英檢高級或多益880分、日 文一級認證、德文中高級以上,中區職訓局第一階段會先從精密機械實務課程、車銑磨床 實機操作等課程著手,為期2個月。 第二階段為期1個月,主要在國際貿易實務的行銷訓練,這段期間,每位學員由上銀提供 1.5萬元生活津貼,外地學員由職訓局提供宿舍。 第三階段為期2個月,必須到上銀實習,從現場生產線實際組裝到品保等工作都要歷練, 這段期間,上銀提供每個月2萬元工作津貼及外地學員住宿。完成訓練後,第一年年薪70 萬元,第二年年薪可達百萬元。 -- 衝吧 -- ※ 發信站: 批踢踢實業坊(ptt.cc) ◆ From: 111.184.38.215

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批踢踢實業坊 ChangHua 板
Re: [心情] 彰化市電影院素質差到不行啊~
Jul 16th 2013, 13:37, by YKC96

作者YKC96 (KEGH)

看板ChangHua

標題Re: [心情] 彰化市電影院素質差到不行啊~

時間Tue Jul 16 13:37:08 2013

不能選位置應該從很久之前就這樣... 不過位置是不是真的從最好的開始賣!? 這就要打個問號... 讀書的時候...某次考完試 自己一個人要去看的電影 大概三四點就到電影院了吧 買了票~再晃個二十分鐘去看電影... 鑽石廳的票(這樣子大家應該知道哪間電影院了) 結果呢...整間電影院不超過20人 螢幕 中間那個區塊的...只有一排有坐人 坐三個人 面對螢幕 左邊那個區域的...大概做五六個人 面對螢幕 右邊的區域...坐三個人(其中一個是我) 很冏的是...其他兩個是情侶... (他們一定覺得我破壞了他們的好事~XD) 我也很尷尬.... 人那麼少~卻不一定買到中間的... 真的是從最好的位置開始賣的嗎!? -- ※ 發信站: 批踢踢實業坊(ptt.cc) ◆ From: 111.253.12.195

adon0313 :話術 07/16 13:39

cartermax1 :一次下午只有我跟朋友兩個人看電影 位置也是在最旁邊 07/16 13:49

ygopany :好的位置會留給最後賣吧 07/16 14:05

sesameR :應該是沒有什麼人,就隨便坐吧?!@@ 07/16 14:07

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手機 - Yahoo!奇摩 搜尋結果
手機 - Yahoo!奇摩 搜尋結果
兒盟調查 小小低頭族 1成重度成癮
Jul 15th 2013, 21:30

作者: 朱芳瑤╱台北報導 | 中時電子報 – 

中國時報【朱芳瑤╱台北報導】

現代人不少都是「低頭族」,時時要拿出智慧型手機「滑」一下。小小低頭族的現象恐怕也會愈來愈多,根據兒福聯盟調查,擁有智慧型手機的孩子當中,約半數有輕度手機成癮現象,甚至有一成呈現重度成癮。

兒福聯盟昨天公布「二○一三年手機及APP使用調查報告」,針對五至八年級學生進行抽樣調查,共回收二四八三份有效問卷。

四成學童 使用智慧型手機

調查顯示,學童的手機擁有率已高達七成,其中有將近四成是使用智慧型手機,比一般使用手機的孩子還多。調查學童使用手機的頻率發現,前述有智慧型手機的孩子中,三成六不到半小時就會看一次手機,甚至有快一成的人,不到五分鐘就看一次手機。

此外,兒盟以總是或經常「把手機放在身上或看得到的地方」、「出門沒帶手機會覺得沒安全感」、「因為無法使用手機而覺得不開心、煩躁或生氣」、「玩手機遊戲玩到半夜」等九項成癮行為當作指標,評估學童是否成了手機成癮族。

應用程式夯 陌生網友當朋友

調查發現,使用一般手機的孩子,約四成沒有成癮現象。相較之下,有自己智慧型手機的小朋友,僅二成一無成癮,約五成呈現輕度成癮,亦即前述九項指標,符合一至二個成癮行為;中度成癮比例約一成七,有三至四個成癮行為;重度成癮比例約一成一,超過四個成癮行為。

時下手機應用程式五花八門,不乏具交友功能。兒盟憂心說,三成二擁有智慧型手機的孩子表示,曾經在使用手機APP時將之前不認識的人加為好友,這當中又有二成三曾經和這些新朋友見面。兒盟呼籲家長建立孩子正確使用手機習慣,要有保護個人隱私的觀念。

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批踢踢實業坊 Taoyuan 板
[問題] 請問龍潭中正路附近有沒有室內停機車處?
Jul 16th 2013, 18:06, by aya0139

作者aya0139 (月兒彎彎)

看板Taoyuan

標題[問題] 請問龍潭中正路附近有沒有室內停機車處?

時間Tue Jul 16 18:06:39 2013

之前蘇力颱風前後 剛好有事情離開龍潭幾天 就把車停在中正路國光的正對面的機車停車格上 結果在外縣市的幾天一直提心吊膽的 很怕回來以後看到機車飛走還是被風力分屍 想請教各位前輩一下 一來在下會把機車停在那邊準備離開龍潭時 大概都是下班 至少都是晚上八九點的事情 那時畫格子的合法免費機車停車位大概也都滿了 不這麼好找 二來也如前述 我一但會離開都是兩三天 放在那邊風吹日曬雨淋也不太放心 想請教一下有沒有那種"託車"處 就是車站附近到處都有 一天50那種 或者是像新竹車站後站那樣 一整大片的公家地讓人停機車 每天收費20元這種的...? -- ※ 發信站: 批踢踢實業坊(ptt.cc) ◆ From: 220.132.59.19

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AutoNet 汽車日報 完整版
給你最完整的汽車資訊
已非吳下阿蒙,KIA於美國達成在地化生產100萬輛里程碑
Jul 16th 2013, 23:00, by 李孟儒

或許在五年之前,有人會覺得買韓國車是個不明智的決定,但在五年之後,韓國汽車品牌在短短幾年竄起,如今已經擠身為全球汽車市場的主流品牌,銷售表現甚至還強過某些歐美品牌,讓人不得不感到佩服,其中最令人刮目相看的,莫過於HYUNDAI旗下的HYUNDAI與KIA兩個品牌;近日,KIA更在美國達成在地生產100萬輛的里程碑。

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<<蘋果日報>>即時新聞-生活
>即時新聞-生活
退輔會主委曾金陵 傳因榮電案請辭
Jul 16th 2013, 08:09

【綜合報導】退輔會主委曾金陵爆出請辭消息,傳辦公室已經分批打包,走人的態勢相當明顯。

曾金陵今年三月就透露辭意,傳出主因是退輔會轉投資的榮電公司宣告破產,員工抗議領不到退休金、資遣費,榮電勞工資遣費與退休金初估新台幣1.9億餘元,擬由安置基金處理,納明年度退輔會預算。

退輔會主委曾金陵爆出請辭消息。資料照片。

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批踢踢實業坊 MakeUp 板
[妝容]超 吸睛的神祕紅唇分享
Jul 16th 2013, 10:13, by music771008

作者music771008 (Liwun)

站內MakeUp

標題[妝容]超 吸睛的神祕紅唇分享

時間Tue Jul 16 10:13:16 2013

附圖網誌:http://flycat8.pixnet.net/blog/post/152165706 學彩妝資歷不久,不過還是想記錄一下紅唇面貌請大家多多指教^_^ 網誌原文: 跨進百貨公司,專櫃的看板紛紛都換上了紅唇, 好像訴說著 又將吹起一波紅唇風暴溜~~~ 紅唇是個很神奇的東西,可以讓人感覺到神秘想一探究竟 可以知性優雅... 可以改變一個女人一直以來的形象,是其他顏色唇膏無法取代的! 但是也很容易歪掉變成風塵味...或是...鬼......... 所以質地,色系還有擦紅唇搭配的衣服(不要太露) 似乎也要稍稍注意 我沒有很厲害...真正開始認真算是有在練習彩妝大約只有一個月半.. 所以下面如果畫歪了...請不要笑我喔.....orz 不免俗得來個前後對比照............... 原本就一內雙一外雙的眼睛在昨天喝一堆水睡覺後落差更大了= =+ 其實要有對稱的眼睛....有很多"雞絲" 這時候只要依照當天眼睛浮腫度..........來做選擇.. 這三種絕對是可以對付任何一種眼皮的寶貝!!! 不過也有朋友問我說...他貼了還是無法撐一整天... 其實貼的角度高度長短都有影響喔! 所以熟能生巧~~~ 常常貼還有機會變成真正的雙眼皮唷 今天選擇得是中間的伙伴...來支撐我腫到不行的眼睛... 有沒有看到比較對稱了~~ 如果再用心一點會更漂亮喔.... 因為這篇文章的照片邊畫邊拍...弄到凌晨三點多... zZZZzz 有點累了.. *這張相片有點色差..中間顏色是偏紅不是偏橘 最右邊是帶紫深咖啡 紅脣搭配的眼睛最漂亮的就是 ''金'' 就像甄環妝一樣 如果再帶點魅惑的紅色元素在眼影上,再襯托出紅唇... 魅惑程度會upupup~~~ 1.最底是用最左邊篇霜狀材質的米黃色打底~ 底要漂亮之後才容易顯色! 還有眉骨的地方,大片大膽的畫整片就對了~~ **切記: 眼影粉一定要均勻得沾滿整支眼影棒才會均勻喔! 2.中間的橘紅色打滿整個眼窩部分((摸得到眼球的高度都算眼窩 這個顏色要來回幾次,讓顏色飽和才不會粉粉的 3.最後一個深咖啡打在眼尾的地方創造雙眼皮跟製造立體感 每個顏色都不能有界線色塊,完整暈開才會美美喔 畫眼影就像是門藝術,要暈漂亮的需要費很多時間... 不過如果畫得漂亮 整個眼睛呈現出來的感覺是很魅惑的唷唷唷唷!!! ((像我就常盯著身旁的朋友眼影看...很厲害的真得是會讓人看到出神.. 眉毛 這東西 在一個半月前我真的覺得一點都不重要.... 後來才知道他在整個妝容是個畫龍點睛的效果喔! 畢竟亞洲人大多沒有外國人的深邃五官...所以眉毛這角色真得不可或缺 稍微畫一下就可以讓五官更立體溜溜溜~~~ *但紅唇不適合太過 "粗" "深" 的眉毛~ 所以下手的時候請小心 以描繪素描的方式像種眉毛一樣一根一根輕輕畫上即可 今天有點懶得畫眼線了... 所以睫毛膏就不能少喔! 比較我上上張睫毛...真得是稀疏到不行...我超愛這支睫毛膏滴 眼妝完成後的感覺 ((後來發現如果有劃內眼線的話會更好喔! 接下來就是重頭戲~~~紅唇唇唇唇~~~~ 每一年流行的紅色不太一樣,有時暗紅有時偏橘光澤感或霧面等等 前幾天剛出的這支霧面感的紅唇膏就很美唷! 總感覺霧面多了一種神秘面紗的樣貌,女人嘛~要有點神秘感XD **霧面唇膏就不要再使用護唇膏跟唇蜜了... 不然霧面就會消失變光澤囉 來回擦5~10次,讓顏色飽和,紅色才跳的出來(搭配唇筆描唇線會更美唷 可以稍微挽起頭髮呈現垂墜感,也可以放下頭髮來呈現唷!!兩種不一樣的感覺~ 不太需要再戴上假睫毛,否則會搶了紅唇的風采也會讓妝感過濃喔 放下頭髮囉~~~~ 有沒有感覺又不太一樣了~~~ 可以呈現出女人多種面貌的神秘紅唇呀!愛死它了~~~~ 很難讓路人跟身邊人不注意,也可以改變心情喔喔喔! 第一次嘗試或靠櫃試擦一定會嚇一跳~~不過擦了幾天就會越來越愛了 現在化妝包裡面真的不能沒有它了~~~ 大家可以試試唷!! -- ※ 發信站: 批踢踢實業坊(ptt.cc) ◆ From: 116.59.228.57

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Yahoo!奇摩知識+ - 分類問答 - 手機通訊 - 發問中
Yahoo!奇摩知識+ - 分類問答 - 手機通訊 - 發問中
HTC Desire(A8181)收音機收不到電台?
Jul 15th 2013, 08:11

知識問題|

發問者: 蜜蜂來了 ( 初學者 5 級)
發問時間: 2013-07-15 16:11:14 ( 還有 9 天發問到期 )
解答贈點: 5 ( 共有 0 人贊助 )
回答: 0 0

各位大大!
我的HTC Desire(A8181) 進入到收音機模式, 插上了耳機(各種耳機都試過了), 但是就只會出現嘶嘶聲, 都搜尋不到任何電台, 輸入電台頻率也是收不到, 已經做過恢復原廠設定了, 也是如此, 難道一定要送回原廠嗎? 有人遇到相同的問題嗎? 是如何解決的?

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批踢踢實業坊 Taoyuan 板
[買賣] Costco紫包 全新未開封
Jul 16th 2013, 23:53, by yayaya763

作者yayaya763 (小名)

看板Taoyuan

標題[買賣] Costco紫包 全新未開封

時間Tue Jul 16 23:53:18 2013

出售物品:Costco 紫包 價  格:700元 面交時間:可另約 0988 966 087 周同學 聯絡方式:站內信 備  註:桃園市可面交 -- ※ 發信站: 批踢踢實業坊(ptt.cc) ◆ From: 182.235.43.205 ※ 編輯: yayaya763 來自: 182.235.43.205 (07/16 23:53)

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<<蘋果日報>>即時新聞-最熱
>即時新聞-最熱
林俊傑強忍哀傷開唱 微博悼念奶奶
Jul 16th 2013, 01:53

【尤燕祺/台北報導】林俊傑(JJ)上周六、日,一連2天在台北小巨蛋舉辦出道10年演唱會,叫好又叫座。但他昨晚11時許在微博po文「2013/7/14下午 14點14分,親愛的奶奶因肝癌而離開了我們。這一生,她照顧著一個美滿的大家庭,在病痛的這段日子,她從未掉過一滴眼淚。偉大的奶奶,我們都非常不捨得您,永遠懷念的...阿嬤。謝謝各位親朋好友的關心,我會堅強,照顧好我的家人!」並放上家族合照悼念奶奶,也讓人發現藝人為了帶給人群歡樂,偶爾需將私人情感放在一旁的難處。

林俊傑(左)和奶奶感情深厚。翻攝網路

林家家族時常聚會聯繫感情。翻攝網路

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批踢踢實業坊 forsale 板
[服飾] 全國 Mink蜜糖愛心 超大容量 女長夾
Jul 16th 2013, 16:54, by fleurs

作者fleurs (溫柔強悍)

看板forsale

標題[服飾] 全國 Mink蜜糖愛心 超大容量 女長夾

時間Tue Jul 16 16:54:54 2013

Mink蜜糖愛心 內裡緹花布 超大容量 女長夾 黑色 http://goods.ruten.com.tw/item/show?21307166736787 粉膚色 http://goods.ruten.com.tw/item/show?21307166750772 更多圖片 http://goods.ruten.com.tw/item/show?21307166759872 郵局 中國信託 帳號 無無摺 可回站內信或adessobaby@gmail.com 亦有露天賣場可參考(另提醒觀看公告,我們是不負擔成交費的賣場噢!!可email或站內信 連絡) -- http://class.ruten.com.tw/user/index00.php?c=&m=&o=&p=&s=amble http://www.wretch.cc/album/fleurs613 網誌暫時關閉中 Urban Decay彩妝代購(forsale版)Jo Malone代購(Perfume_Shop版) -- ※ 發信站: 批踢踢實業坊(ptt.cc) ◆ From: 111.253.3.234

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<<蘋果日報>>即時新聞-娛樂
>即時新聞-娛樂
火山爆發前 會先發出「尖叫聲」
Jul 16th 2013, 16:07

【綜合報導】火山爆發前,其實會先發出猶如開水燒開的聲響,美國華盛頓大學分析阿拉斯加瑞道特火山(Redoubt Volcano)的爆發過程,發現爆發前會先有小型地震,接著出現聲響,地震頻率和幅度也越來越大,聲響從人耳聽不到的低頻逐漸變高頻,在火山爆發前聲音就突然停止。
 
因此研究人員認為透過監測火山周遭的地震,將可預測火山爆發,不過研究人員還無法判定是什麼造成地震和聲響。

阿拉斯加瑞道特火山。翻攝網路

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全部主題 :: 遊戲基地 英雄聯盟LeagueofLegends 討論板
[改版] 更新3.9完整翻譯
Jul 15th 2013, 09:34, by e7227339 ( col )
影音名稱 Patch 3.9

Champions

Brand
Pillar of Flame
Mana cost reduced to 70/75/80/85/90 from 70/80/90/100/110
Conflagration
Mana cost increased to 70/75/80/85/90 from 60/65/70/75/80
Pyroclasm
Mana cost reduced to 100/100/100 from 100/150/200

布蘭德
(W) 煉獄風暴後期法耗下修( 70/80/90/100/110 -> 70/75/80/85/90)
(E) 天火燎原法耗增加 ( 60/65/70/75/80 -> 70/75/80/85/90)
(R) 大絕法耗下修( 100/150/200 -> 100/100/100)

Corki
A common Corki complaint is that he feels extremely mana constrained by the cost of Phosphorus Bomb. However, after looking at his abilities, Phosphorus Bomb needs to be expensive to balance out its lack of counterplay. So we instead reduced the cost on some of his other spells to make mana less of a constraint overall.
Valkyrie
Mana cost reduced to 50 from 100
Missile Barrage
Mana cost reduced to 20 from 30/35/40

庫奇
通常庫奇的玩家會感到他被(Q)的法耗限制很大.然後在檢視過這個技能後,
我們發現(Q)的磷光炸彈必需要有這麼高的法耗,因為這個技能缺乏讓對手反制的機會.
所以我們降低了庫奇其他技能的法耗來讓法力不再是這麼大的限制.

(W)飛走的法耗下降( 100->50 )
(R)大絕的法耗下降( 30/35/40->20 )


Draven
We lowered the early game damage output Draven got from his passive since it wasn't adding much in terms of satisfying gameplay. Unfortunately, to get the numbers right, we realized we would need to reduce his passive damage to a point where it would be even less satisfying. We instead opted to rework Draven's passive altogether into something that reinforces his current gameplay, something so… Draven… even his opponents will feel begrudged to applaud: Welcome… to the League of Draven.
League of Draven (New Passive)
When Draven catches a Spinning Axe, or kills a minion or monster, he gains one stack of Adoration. When Draven kills an enemy champion, he consumes half of his Adoration stacks and gains 3 gold per stack consumed. Draven loses half of his Adoration stacks upon death.

達瑞文
我們一開始下修了他的被動傷害,因為在早期這些傷害並沒有增加太多讓人滿意的遊戲打法.
不幸的是為了讓數字合理化,我們發現我們必需要將這個被動傷害降低到讓更多人不滿意的成度.
於是,我們選擇重製達瑞文的被動讓這個技能和他現在的角色打法更加呼應,更加的.....達瑞文.
現在就算是他的敵人也會同意...歡迎來到達瑞文聯盟!

達瑞文聯盟(重製新被動)
當達瑞文接到飛斧或是擊殺小兵/野怪時,他會取得一層的崇拜值.
當達瑞文殺死敵人英雄時,他會消耗掉一半的崇拜值,並取得消耗量X3的金錢.
當達瑞文死掉時,他會失去一半的崇拜值.


Evelynn
Agony's Embrace
Fixed a bug where the Sated buff and visual effect appeared when Evelynn hit only spell-shielded targets (visual change only)

伊芙琳
(R)修正伊芙琳大絕打在有法力盾的目標時視覺特效會卡住的bug.

Hecarim
Rampage
Mana cost increased to 24/28/32/36/40 from 25

赫克林
(Q)逸騎刃擊法耗增加( 25->24/28/32/36/40 )

Janna
Monsoon
Fixed a bug where the buff icon countdown didn't properly match the 4-second channeling time

珍娜
(R)修正大絕的buff顯示時間不是四秒持續時間的bug

Jayce
By increasing the cooldown on Jayce's Acceleration Gate, we can keep his Shock Blast + Acceleration Gate combo impactful while toning down his poke and disengage potential. In addition, since later in the game not every Shock Blast will be accelerated, we've increased the base speed of the ability to make it better as a standalone skillshot.
Shock Blast
Basic missile speed increased to 1450 from 1350 (Accelerated Shock Blast missile speed remains the same)
Acceleration Gate
Cooldown increased to 16 seconds from 14/13/12/11/10

杰西
藉由增加電磁門的CD,我們能保持電磁炮+電磁門的影響力,同時降低他poke和避戰的能力.
除此之外,因為遊戲後期不是每次電磁炮都能有電磁門加速,
我們增加了這個電磁炮的速度讓這個技能成為更好的獨立指向技.
(Q)電磁炮基本飛行速度增加( 1350->1450 ),受電磁門加速後的速度不變
(E)電磁門CD增加( 14/13/12/11/10->16 )

Kayle
Righteous Fury
AoE effect no longer affects towers

凱爾
(E)遠程模式的範圍傷害不再對塔有效

Kennen
Yordle-made shurikens seemed a little too sharp and pointy, so we've tuned down some of Kennen's early game lane harass given how much teamfight potential he has.
Base Attack Damage at level 1 reduced to 50.5 from 54.6
Mark of the Storm
Mark duration reduced to 6 seconds from 8

約德爾人的手裡劍有點太銳利了,所以我們因為他團戰的表現力,調降了他早期線上的騷擾能力

等級一時的基本傷害下修(54.6->50.5)
(被動)風暴印記的持續時間下修( 8->6 秒)


LeBlanc
LeBlanc's Mimic was less a decision point and more of a tool to one-shot someone with Sigil of Silence. These changes aim to make Mimic equally interesting with other skills. For one, Mimicked abilities will now deal their own base damage instead of amplifying the base spell. This means players will be able to use Mimic in more creative ways at level 6, rather than saving it for Sigil of Silence. Additionally, Sigil of Silence will now deal less damage up front but more damage on detonation in order to better promote LeBlanc's multi-skill interaction.
Mirror Image
The Mirror Image will now attempt to run instead of standing still
Sigil of Silence
Mana cost reduced to 50/60/70/80/90 from 70/75/80/85/90
Damage changed to 55/80/105/130/155 (+0.4 Ability Power) for both initial impact damage and mark detonation damage
Impact damage was 70/110/150/190/230 (+0.6 Ability Power)
Mark damage was 20/40/60/80/100 (+0.3 Ability Power)
Silence duration reduced to 1.5 seconds from 2
Distortion
Cooldown now starts on cast rather than after returning to your Distortion
Mana cost increased to 80/90/100/110/120 from 80
Fixed a bug where Distortion was visible in the fog of war
Ethereal Chains
Slow duration (and time until root) reduced to 1.5 seconds from 2
Root duration changed to 1.5 seconds from 1/1.3/1.6/1.9/2.2
Cooldown increased to 14/13/12/11/10 seconds from 10
Mimic
Mana cost reduced to 0 from 100/50/0
All mimicked abilities now deal their own base damage instead of amplifying the base spell's damage
Mimic: Sigil of Silence
Now deals 100/200/300 (+0.65 Ability Power) damage once on impact and again if the mark is detonated
Mimic: Distortion
Cooldown now starts on cast rather than after returning to your Distortion
Now deals 150/300/450 (+0.975 Ability Power) damage on impact
Mimic: Ethereal Chains
Now deals 100/200/300 (+0.65 Ability Power) damage once on impact and again if the target is rooted

勒布朗
勒布朗的大絕除了用來模仿(Q)秒人外,原本是很缺乏判斷空間的.
這邊的修正讓勒布朗大絕模仿其他技能時有一樣的吸引力.
整體來說,用大絕模仿技能會有一定的基本傷害,而且和被模仿的技能等級無關.
這代表著玩家能在上六後更有創意的使用他的大絕,而不是把模仿留給(Q)的沉默印記.
除此之外沉默印記的初始傷害會下修,但第二段觸發的傷害會增加,藉此來提升勒布朗複數技能間的互動.

(被動)被動的分身作出來後會跑走,不是站著不動
(Q)沉默印記早期法耗下修( 70/75/80/85/90-> 50/60/70/80/90 )
(Q)沉默印記的初始傷害調降( 70/110/150/190/230 +0.6AP => 55/80/105/130/155 +0.4AP)
(Q)沉默印記的觸發傷害調降( 20/40/60/80/100 +0.3AP => 55/80/105/130/155 +0.4AP)
(W)扭曲空間的CD從發招後開始計算,而不是從第二階段結束後開始計算
(W)法耗增加(80-> 80/90/100/110/120)
(W)修正在戰爭迷霧中會被看到的bug
(E)鎖鍊綁人觸發時間提早( 2->1.5 秒)
(E)綁人時間固定為1.5秒( 1/1.3/1.6/1.9/2.2 ->1.5 秒)
(E)綁人CD增加( 10-> 14/13/12/11/10)
(R)模仿不再有法耗( 100/50/0->0 )
(R)模仿技能都有基本的傷害,不再依被模仿的技能傷害加成
(RQ)模仿沉默印記現在兩階段都造成(  100/200/300+0.65AP )的傷害
(RW)模仿扭曲空間的CD從發動後就開始計算,而不是從第二階段結束後開始計算
(RW)模仿扭曲空間現在會造成(150/300/450 +0.975)AP的傷害
(RE)模仿鎖鍊現在兩階段都造成(  100/200/300+0.65AP )的傷害


Malzahar
Call of the Void
Now correctly grants vision on the entire line path
Damaged targets will now always become visible
Malefic Visions
Will now jump when active on a zombified champion (i.e. Karthus, Kog'Maw, Zyra, etc.)

馬爾札哈
(Q)現在整條沉默帶都會提供視野
(Q)被傷害到的目標會被看見
(E)在屍變型的敵人觸發屍變後會跳開(像死歌,卡個毛和枷蘿等)

Master Yi
Double Strike
Fixed a bug where Guinsoo's Rageblade wasn't properly giving 2 stacks

易大師
(E)修正鬼索的狂暴之刃在被動二連擊觸發時不會疊兩層的bug

Morgana
Dark Binding
Fixed a bug where Dark Binding wasn't properly snaring stealthed Champions

魔甘娜
(Q)修正綁不到隱身單位的bug

Nasus
Siphoning Strike
Bonus damage now displayed as a buff on Nasus

納瑟斯
(Q)疊了多少額外傷害會有個buff顯示

Nautilus
Dredge Line
No longer travels through some walls

納帝魯斯
(Q)丟錨不再能穿過一些牆

Nunu
We've reduced the overall damage of Consume to prevent it from outsmiting Smite at rank one.
Health per level reduced to 96 from 108
Consume
Damage reduced to 500/625/750/875/1000 from 600/700/800/900/1000

努努
我們調降了(Q)吃怪的傷害力讓他不會再一級時比重擊還強

每等級提升的血量下降(108=>96)
(Q)吃怪的傷害調整( 600/700/800/900/1000 -> 500/625/750/875/1000)


Orianna
Command: Protect
Orianna now gains a passive range indicator that shows the range at which The Ball will return to her when attached to an allied Champion.

奧莉安娜
(E)現在把球貼在友軍英雄身上時會有個距離標示提醒你還有多遠球會自己飛回來

Pantheon
Spear Shot
Fixed a bug where Spear Shot was not scaling with bonus Critical Strike damage when hitting an enemy below 15% Health

潘西恩
(Q)修正飛矛在打血量低於15%的敵人時不會觸發額外的爆擊傷害的bug.

Riven
Broken Wings
Fixed a bug that made it possible to chain more than 3 strikes

雷紋
(Q)修正有時間會有bug能夠跳超過三次的bug

Shen
Ki Strike
Fixed a bug where the visual effect wasn't properly appearing at the start of the game


(被動)修正遊戲開場時被動特效沒顯示的bug

Shyvana
We're repositioning Flame Breath as a core tool for objective control and faster jungle clear, while also emphasizing its use as a “burn down” ability to be followed up with auto attacks against tankier fighters. We've also fixed a long-standing bug with Shyvana's Burnout where it wasn't scaling with attack damage while in Dragon form. This fix - along with her increased fury gains and reduced fury decay – will help her in late game teamfights. Lastly, we've moved the descriptions of her previous passive effects to their new ability tooltips to help centralize information.
Fury of the Dragonborn - Remade. All Fury of the Dragonborn effects have been moved to their respective abilities.
Dragonborn - Gains 5/10/15/20 Armor and Magic Resist. These bonuses are doubled in Dragon Form.
Flame Breath
No longer reduces Armor by 15%
Now passes through all units hit instead of stopping at the first
Debuff duration increased to 5 seconds from 4
Damage reduced to 80/115/150/185/220 from 80/125/170/215/260
On-hit magic damage to debuffed targets changed to 2% of the target's maximum Health from 15% of Flame Breath's damage (12/18.75/25.5/32.25/39 + 0.09 Ability Power).
Burnout
Fixed a bug where Burnout wasn't scaling with attack damage when Shyvana was in Dragon form
Dragon's Descent
Passive Armor/Magic Resistance component removed
Passive Fury Gain increased to 1/2/3 per 1.5 seconds from 1/1/1
Fury decay while in Dragon Form reduced to 5 per second from 6 per second

希瓦娜
我們把(E)噴火重新定位成快速打野和目標控制的核心工具,同時也強調隨著之後的攻擊,
能透過這個技能持續燒死較坦的敵人的特色.我們也修正了(W)在龍型態傷害不被AD加成的bug.
隨著這些修正和增加怒氣的取得,降低怒氣的消耗,能夠對他後期團戰有所幫助.
最後,我們把她之前被動的說明調整到各技能中,讓資訊更加明確.

(被動)重製,龍族後裔原本的能力說明都搬到對應的技能中
(新被動)後裔-取得5/10/15/20點物魔防,在龍型態時效果加倍
(W)修正龍型態時燒傷不被AD加成的bug
(E)噴火不再降低15%目標物防
(E)現在噴火會穿過全部的目標,而不是只對第一個目標有效
(E)噴火的debuff會持續五秒,不是四秒
(E)火傷下降( 80/125/170/215/260 -> 80/115/150/185/220)
(E)對身上有噴火debuff的攻擊會造成目標最大血量2%的額外傷害,而不是噴火傷害的15%.


Thresh
After initially using Death Sentence the tooltip will now describe his Death Leap ability

(Q)第一次使用拉人技能後現在文案會說明第二段飛過去的部份

Twitch
Ambush
Fixed a bug where Twitch could revive in stealth when Guardian Angel or Chrono Shift was active on him

圖奇
(Q)修正在隱身期間被打死且因為天始甲等因素重生,會重生在隱身狀態的bug

Vayne
Final Hour
Stealth from Final Hour will now properly be broken upon launching a basic attack


(R)大絕的隱身效果再普攻後會正確取消

Zac
Elastic Slingshot
Fixed a bug where aiming could preemptively break the targets' spell shields

札克
(E)修正有時候光是瞄準目標就會破壞目標魔法盾的bug.

Ziggs
We wanted to make it easier and more rewarding for Ziggs to use Satchel Charge offensively, whether by detonating it immediately or leaving it as a threat on the battlefield to zone opponents. We also wanted to make Satchel Charge noticeably easier to use for players with moderate to high latency.
Satchel Charge
Can now be reactivated while in flight, causing the Satchel Charge to detonate on landing
Missile speed increased to 1750 from 1600
Increased knockback distance to 400 from 350
Cooldown now starts when Satchel Charge is cast, not when it detonates

希格斯
我們想要讓希格斯把(E)技術性引爆用的更加侵略時較為簡單,且更有回報,
不管是馬上引爆,或是把這炸彈留在戰場上控制特定區域來威脅敵人都一樣.
我們也希望把(E)技術性引爆調整成對ping比較高的玩家能更容易使用.
(E)技術性引爆丟出後能馬上觸發,這樣效果是在著陸後會馬上爆炸.
(E)技術性引爆飛的速度變快(1600->1750)
(E)震飛距離增加(350->400)
(E)CD從扔出炸彈開始記算,不是從引爆後算

General Champion Notes


By constantly shifting between forms as they move about the map, certain champions have been artificially accelerating their access to fully stacked Tear items (Muramana and Seraph's Embrace) without using their mana.
The following abilities no longer count as a spellcast for the sake of items like Tear of the Goddess, Sheen, etc.
Elise's Spider Form / Human Form
Nidalee's Aspect of the Cougar
Jayce's Transform: Mercury Hammer / Mercury Cannon

藉由在地圖上行走時一直變身,原本有部份的英雄能夠在不耗法力的情況下快速的堆疊水滴裝的法力.
下面的技能不再算在施法的一種,所以對特定物品(如水滴裝和閃耀劍)都不再有作用
依莉絲的變型
奈德莉的變型
杰西的切換

We've normalized the hit delay on a few spells that had slight discrepancies between when the spell was cast and when it would take effect.
The following abilities have had their hit delay normalized:
Brand's Pillar of Flame hit delay normalized to 0.625 secondsLeona's Solar Flare hit delay normalized to 0.625 seconds
Swain's Nevermove hit delay normalized to 0.875 seconds
Veigar's Dark Matter hit delay normalized to 1.25 seconds

我們正規化了一些技能的命中時間來減少每次使用同一個技能時的差異
下面的技能施放delay時間都正歸化了

布蘭德的(W)火柱delay時間固定在0.625秒
雷歐娜的(R)大絕delay固定在0.625秒
斯溫的(W)綁人固定delay設為0.875秒
維加的(W)隕石掉落時間固應在1.25秒


Exhaust
When used on a CC immune champion, it will only display "Can't be slowed"

虛弱
當施放在免疫場控的英雄上,現在只會顯示"無法緩速"

Disconnection
Summoners that disconnect while CCed will now properly run back to base

斷線
被場控時斷線的英雄會正確的跑回家

Items


In order to alleviate some of the gold pressure on supports as they push for vision dominance, we've made some changes to how the Oracle's buff works as well reworked the rewards for killing wards. First off, Oracle's Elixir no longer expires upon death, meaning players can be more aggressive with Oracle's, rather than just passively clear warded areas they know to be safe. Secondly, the gold from destroying a ward is now distributed between both the player who kills the ward AND the player who, whether through Oracle's or placing Vision wards, granted vision on that ward.

為了緩和一些輔助角為了視野控制所產生的資金壓力,我們調整了先知藥劑的作用方式,並且重新調整了拔眼的獎勵.
首先,先知藥劑不再因死亡而失效,所以玩家帶著先知時能夠玩的更侵略一點,而不只是在他們認定安全的地方清眼.
再來,拔眼時的獎金被分配給拔眼的玩家和提供真知視野(不管透過是先知藥劑或真視守衛)的玩家.

Wards
Vision and Sight Ward are now worth 30 gold, up from 25
Wriggle's Lantern Ward is now worth 20 gold, up from 15
The reward structure for killing wards has been changed to the following:
The killer of the ward gains 50% of the ward's base gold value
Nearby allied champions with Oracle's Elixir, or allied champions that placed Vision Wards nearby, split 50% of the ward's base gold value
Sightstone and Ruby Sightstone now display the number of placed Ghost Wards in their inventory tooltips


偵查守衛和真視守衛現在拔除價是30元,不再是25元
燈籠眼現在拔除價是20元,不再是15元
拔眼獎金會這樣分配:
        拔眼的人會取得50%的獎金
        附近有真知視野的英雄,或者是在旁邊擺真視守衛的英雄,會平分額外的50%獎金
視介之石和紅寶視介石都會顯示擺了多少眼.

Oracle's Elixir
No longer expires on death
Duration reduced to 4 minutes from 5
Invisibility detection radius reduced to 600 from 750
Now displays the radius of the detection effect to the buffed player

先知藥劑
死亡時不在失效
持續時間下修(5=>4分)
真知視野下修(750=>600)
現在對喝下藥水的玩家會有一圈顯示你的真知範圍

Oracle's Extract
Invisibility detection radius reduced to 600 from 750
Now displays the radius of the detection effect to the buffed player

先知精華
真知視野下修(750=>600)
現在對喝下藥水的玩家會有一圈顯示你的真知範圍

Tear of the Goddess and Manamune were stacking up far too quickly given their low cost, so we've increased the cooldown per charge. On the other hand, Archangel's Staff is a top tier item and requires a higher gold investment, so we wanted to reward players who choose to invest in charging their Archangel's Staff faster.
Tear of the Goddess
UNIQUE Passive - Mana Charge
Cooldown per charge increased to 4 seconds from 3
Updated the tooltip to clarify its actual functionality
Manamune
UNIQUE Passive - Mana Charge
Cooldown per charge increased to 4 seconds from 3
Updated the tooltip to clarify its actual functionality
Archangel's Staff
UNIQUE Passive - Mana Charge
Mana gained increased to 8 from 6
Cooldown per charge increased to 4 seconds from 3
Updated the tooltip to clarify its actual functionality

女神之淚和魔劍正宗堆疊的速度和他們的低價比起來太快了,所以我們增加了堆疊的CD.
除此之外,大天使之杖是最高階且高價的物品,所以我們想要給選擇利用大天使之杖堆疊法力的玩家獎賞.

女神之淚
        唯一被動-魔力補充-CD增加到四秒,而不是三秒.修正文案讓作用方式更明確

魔劍正宗
        唯一被動-魔力補充-CD增加到四秒,而不是三秒.修正文案讓作用方式更明確

大天使之杖
        唯一被動-魔力補充-CD增加到四秒,而不是三秒.修正文案讓作用方式更明確.每次堆疊取得法力增加(6->8).


Previously, champions whose attacks applied a secondary source of physical damage (we're looking at you Jarvan), could unintentionally gain additional stacks of Black Cleaver's shred with one hit. Characters like Shyvana or Renekton that can apply multiple basic attacks at the same time will still stack up shreds as normal.
Black Cleaver
Can no longer apply more than one stack of Armor Shred in a single basic attack

之前部份英雄普攻上有附加第二種來源的物理傷害的(就是你,嘉文!)會讓目標非預期的被快速破甲.
但是像希瓦娜和雷尼克頓這種能夠再一次攻擊時就普攻很多下的就會和之前一樣正常運作.

黑色切割者
        不再會在一次普攻內(對同一目標)堆疊超過一次的破甲效果.


We've made Maw of Malmortius' passive bonus easier to understand at a glance. Now Maw will grant its maximum AD when the shield procs, so players will know exactly when they're at peak power.
Maw of Malmortius
Attack Damage increased to 60 from 55
Magic Resist increased to 40 from 36
Passive now grants 1 Attack Damage for every 2% of missing Health, up from 2.5%
Passive now capped at 35 Attack Damage, down from 40
Fixed a bug where the cooldown was not properly resetting when upgrading from a Hexdrinker on cooldown

我們修正魔提斯深淵的被動傷害來更加一目瞭然.現在魔提斯深淵在開盾時會有最高的AD加成.
這樣玩家能夠預知他們的威力走勢.
魔提斯深淵
AD增加(55->60)
魔抗增加(36->40)
每損失2%生命會增加一點傷害,原本是2.5%
被動增傷最高是35點,不再是40點
修正從吸魔劍升級時CD沒有正確重置的bug.

Wooglet's Witchcap
Fixed several unintended interactions with champion abilities and the Stasis active

烏莉特的法帽
修正一些英雄技能和發動小金人不正常的互動

Zhonya's Hourglass
Fixed several unintended interactions with champion abilities and the Stasis active

中婭沙漏
修正一些英雄技能和發動小金人不正常的互動

Maps


Summoner's Rift
We've made some changes to death streaks in order to address strategies where repeatedly dying to lower your kill bounty could be used to gain an advantage. We know this may affect games where people are not intentionally dying, and we'll continue to monitor this.
Death Streak gold values have been reworked to be in line with pre-Season 3 values.
Examples:
A player killed three times in a row without resetting is now worth 220 gold (previously 182 gold)
A player killed six times in a row without resetting is now worth 112 gold (previously 62 gold)
Minimum kill value of a champion increased to 50 gold (previously 15 gold)

召喚師峽谷
我們對死亡獎賞作了調整來讓低賞金重復死亡的策略不這麼有優勢.我們知道這會讓正常遊戲的玩家也被影響,
所以我們會持續注意.

死亡獎金現在回到第三季前的狀態
        玩家死三次而沒重置的話會值220金(之前是182金)
        玩家死六次而沒重置的話會值112金(之前是62金)
        殺死英雄最低賞金是50金(原本是15金)


With Patch 3.9, we are setting a new precedent by making separate, map-specific balance changes to certain champions. The intent is not to reach a balancing cadence similar to Summoner's Rift, but to address some egregious balance outliers to improve the overall player experience. In this patch we're toning down Kassadin on Crystal Scar and Singed on Twisted Treeline. If this approach proves successful we'll follow suit with additional tweaks where necessary.
Twisted Treeline
Singed
Armor per level reduced to 2 from 3.5 on Twisted Treeline
Insanity Potion cooldown increased to 120 seconds from 100 on Twisted Treeline
Crystal Scar
Kassadin
Riftwalk cooldown increased to 9/8/7 seconds from 7/6/5 on Crystal Scar
Riftwalk range reduced to 600 from 700 on Crystal Scar
Howling Abyss
Added new item: Orb of Winter
Recipe: Rejuvenation Bead + Rejuvenation Bead + Negatron Cloak
Total Gold Cost: 2080 (combine cost: 1180)
+70 Magic Resist
+20 Health Regen per 5 seconds
Unique Passive: Grants a shield that absorbs damage. The shield will refresh after a short period without taking damage.

在更新3.9中,我們開創了地圖分開平衡的先例.依地圖不同的會針對部分英雄調整.
這裡的目標不是像召喚師峽谷一樣平衡,而是要讓一些大量影響遊戲的因素被調整來增加遊戲體驗.
在這次的調整中我們修正了水晶之痕的卡薩丁和扭曲樹林的辛吉德.
如果這邊的修正是成功的,我們會再加上其他的必要的修正.

扭曲樹林
        辛吉德每等級的裝甲下降(3.5->2)
        辛吉德大絕CD增加(100->120)
水晶之痕
        卡薩丁大絕CD調整成(9/8/7),原本是(7/6/5)
        卡薩丁大絕距離調低(700->600)

咆哮深淵
        新增物品-冬之球
        配方-治療寶珠+治療寶珠+抗魔斗篷
        總價:2080G(合成價1180G)
        +70魔抗
        +20回血/五秒
        唯一被動-提供一個吸收傷害的護盾,這個護盾會在短期沒受傷害害回復.


Game Interface
Fixed a long-standing bug where Attack-Move and Move commands could trigger while typing in chat
Fixed a keybinding issue where some modifier keys could not be used with certain keys and mouse buttons
Significantly improved performance when purchasing item upgrades

遊戲介面
修正攻擊移動和移動指令在對話模式中還會發動的bug
修正某些快速鍵的組合不能用的bug
大量修正升級物品的效率.

League System
Added the ability to spectate players and teams in challenger tier via an option in the leagues menu
When viewing teams in the Leagues tab, clicking on a team will now show a list of the team's top players

聯盟系統
提供旁觀挑戰者階級的單排和團隊玩家的旁觀模式,只要在聯盟分頁內選聯盟選單就能看到有那些玩家.

General
We worked with the Player Behavior team on a smaller change to remove all latency (ping) displays except your own. After looking closely at the data, it seems that showing pings during loading can add toxicity to games before they even begin. Ultimately we came to the conclusion that removing the ping display on champion load screens would lead to a healthier community overall, so we acted on it.
The load screen now includes Summoner Icons
The progress bar has been removed due to space constraints
The ping of other Summoners has been removed

一般
我們和玩家行為小組合作,之後在讀取畫面上只看的到自己的ping,看不到別人的ping.
在研究資料後發現,顯示隊友的ping對遊戲來講在開始前就可能會帶來紛爭毒害遊戲.
所以我們得到結論是移除讀取畫面上的ping值會對整體社群更有利,而我們也這樣作了.

讀取畫面包含了召喚師圖示
讀取進度條因為空間問題被移除了
其他召喚師的ping值被移除了.


The rune page has been significantly reworked to provide a more responsive experience:
Filtering out all runes of a given type (such as Marks or Seals) will cause it to turn grey, indicating that it's empty
Reverting the changes in the runebook no longer changes which is being edited
It's now possible to open more than one rune type at a time in the rune inventory
Right clicking or double clicking to rapidly add runes doesn't require waiting for the animation to complete
Shifted the rune slots slightly to reduce certain gaps
The scrollbars have been made more responsive and easier to click
The dividers between effects in the stats pane now scale down when the scrollbar appears
Dragging a rune into place no longer highlights slots near the drop target
Rune combiner animations are simpler and less CPU intensive
Rune combiner filters are now more consistent with rune page filters

符文頁明顯的重作來提供更好的體驗.
當把同一類符文都過濾(像印記或精髓)後,該類符文會轉灰,顯示裡面沒東西了.
正在修改的符文頁按回復後就不會再改動了.
同一時間在符紋頁內能開多個分頁.
單擊或雙擊符文都會快速的擺放符文,不用等動畫結束
調整符文插槽來降低空格.
滾輪弄的更敏銳且更好點.
當有捲軸出現時,不同效果的分類會往下分
把符文拉到適當的位置不再會把週圍可用的插槽弄的更明顯.
符文合成器的動畫調的更簡單且需要較少的CPU資源
符文合成器的分類和其他符文頁的分類更一制.

When Smart Cast Range Indicators are enabled, the keybinding for Self Cast Spell (ALT by default) will activate the ability immediately on key press, rather than on key release. This matches the behavior of abilities which are innately self-cast, such as Sivir’s Spell Shield.
Added tooltips and visual indicators in the client to more clearly convey which game modes, maps, and types are locked for new and low level players
PVP.net will now automatically scale itself down to 1150x720 or 1024x640, whichever is most appropriate. The most common desktop resolutions that will see their experience impacted are:
1366x768
1280x768
1280x700
1182x864
Logitech hardware support can now be disabled by adding "LogitechSupport=0" to the "General" section in your game.cfg

當智慧施法距離顯示開啟時,自身施法的效果會在壓下按鈕就馬上作用,而不是等放開按鈕.這會讓技能的行為
更符合自身施法的需要,像是希維爾的盾.
提供更多的資訊和視覺提示,像是在玩那種模式,那張地圖來讓新手和低等級玩家更加了解遊戲.
大廳原本現在依螢幕不同自動切換1150X720和1024X640兩種尺寸.
在game.cfg檔中的General區段輸入LogitechSupport=0能讓羅技的額外硬體支援失效

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批踢踢實業坊 give 板
[贈送] 中壢 二手小烤箱一個
Jul 16th 2013, 22:55, by ivyrose

作者ivyrose (夢夢媽)

看板give

標題[贈送] 中壢 二手小烤箱一個

時間Tue Jul 16 22:55:14 2013

物 品:小烤箱一個 到期日(食品及美妝品請加上到期日):到他壞掉 領取地點:中壢市公所附近 期 限:七月底後就送回收了 聯絡方法:站內信 備 註: 1.用了多年 內有污垢 我有稍微用小蘇打粉清過 建議拿回去後再清理過 2.時間轉動的開關會掉下來~不過不影響使用 插回去就好了 3.基本上都是烤土司麵包小披薩之類 所以沒有肉味XD http://i.imgur.com/XjI4bXZ.jpg
這是還沒有清過的照片,現在沒那麼髒了 -- ※ 發信站: 批踢踢實業坊(ptt.cc) ◆ From: 114.43.50.54

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<<蘋果日報>>即時新聞-娛樂
>即時新聞-娛樂
林俊傑台北第2場 Hebe曖昧相挺
Jul 14th 2013, 12:16

【綜合報導】林俊傑昨起連續2晚在台北小巨蛋開唱,他曾公開表示對S.H.E的Hebe有好感,她今晚不避嫌來捧場,勢必掀起一波高潮。
 
想看更多有趣的娛樂八卦,請上「蘋果娛樂新聞」粉絲團https://www.facebook.com/AppleEnews

Hebe表示想聽林俊傑所有歌曲。張桓誠攝

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udn最新報導
udn最新報導:24小時即時提供國內外最新新聞,立即掌握各領域最新重大訊息。
陳奕仁拍MV 文化解釋權留給台灣
Jul 15th 2013, 22:04

[unable to retrieve full-text content]

對36歲的導演陳奕仁來說,得金曲獎只是遲來的肯定,他操刀過的大牌明星們,已用行動肯定他的創作。 他...
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背包客棧自助旅行論壇 - 澳洲旅遊
澳洲旅遊討論區
由gold coast airport到surfers paradise交通
Jul 16th 2013, 05:27, by mayc801

Gold Coast Airport to Surfers Paradise 最晚的公車到晚上9:52 & 10:22

From directly in front of the Domestic arrivals/baggage collection area at the terminal, bus route 702 runs to Southport every half hour between the first and last flights of the day, connecting to other services on the Gold Coast Highway.

http://goldcoastairport.com.au/wp-content/themes/gcai.../bus-timetable-702.pdf

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<<蘋果日報>>即時新聞-娛樂
>即時新聞-娛樂
七月十六日財經焦點搶先看
Jul 15th 2013, 22:13

蘋果日報-日面板中心擔重任 鴻海目標擊敗三星
鴻海(2317)5月底在日本成立顯示屏及觸控研發中心,該中心社長矢野耕三接受日本媒體採訪時直言:「研發中心成立最大目標就是要打敗三星。我為了打敗三星,在設備與材料都跟日本廠商合作,共同研發產品。」該研發中心未來將聘請40名日籍專業人才。

經濟日報-面板大廠 Q2全盈
韓國時報報導,全球最大平面螢幕製造商樂金顯示器(LGD)第2季獲利可望優於市場預期,為即將登場的友達、群創法說會開啟好兆頭。市場預期,一線面板大廠第2季可望全面進入獲利時代,本季成長趨緩,但仍可維持獲利。

工商時報-日月光募資百億
看好行動裝置及穿戴裝置將帶動半導體龐大需求,半導體封測大廠日月光將募資逾百億元,用來擴充產能及改善財務結構,此是台灣封測廠近10年來最大手筆的籌資計畫。

矢野耕三表示,鴻海日本顯示屏及觸控研發中心成立最大目標,就是要打敗三星。圖為鴻海大尺寸電視。 資料照片

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批踢踢實業坊 ask 板
[請問] 記事本裡面的內容亂碼
Jul 16th 2013, 21:42, by stevenyenyen

作者stevenyenyen (steven)

看板ask

標題[請問] 記事本裡面的內容亂碼

時間Tue Jul 16 21:42:57 2013

想請問一下 若是記事本裡面內容亂碼(應該是簡體字) 有辦法說用更改電腦語系來解決亂碼問題開啟嗎? 如果可以 是win7 64位元的系統又該怎處理? 麻煩有經驗的各位解惑了 -- ※ 發信站: 批踢踢實業坊(ptt.cc) ◆ From: 123.194.31.16

wuliou:applocale 07/16 21:44

wuliou:不然裝個notepad++之類的也可以 07/16 21:44

vinxu:你可以用瀏覽器把txt檔打開,就可以直接用更換語系來解決 07/16 21:44

KeyFSN:...用瀏覽器打開就好了 然後直接在瀏覽器改編碼即可 07/16 21:46

winken2004:假如有word的話 可以用word開 07/16 21:46

hu393:EmEditor可以直接改讀取的編碼 07/16 21:49

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<<蘋果日報>>即時新聞-娛樂
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【短片】蔡學良媽拍胸哭:軍中命案像看到兒子又死一次
Jul 16th 2013, 08:41

[unable to retrieve full-text content]

【短片】蔡學良媽拍胸哭:軍中命案像看到兒子又死一次
詳全文:【短片】蔡學良媽拍胸哭:軍中命案像看到兒子又死一次
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